﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using ILRuntime.CLR.TypeSystem;
using ILRuntime.CLR.Method;
using ILRuntime.CLR.Utils;
using ILRuntime.Runtime.Intepreter;
using ILRuntime.Runtime.Stack;
using ILRuntime.Runtime.Enviorment;

public class RegisterCLRMethod {

    unsafe public static void RegisterCLRMethodRedirection()
    {
        Debug_Log.RegisterCLRMethod();
        GameObject_AddComponent.RegisterCLRMethod();
        GameObject_GetComponent.RegisterCLRMethod();
    }
}
